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Big game developer switches to a 4-day workweek


Simon
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Eidos-Montréal, which is a game developer that is working on a video game adaption of the Guardians of the Galaxy, has announced that they are switching to a four-day workweek. According to the company, they’ve decided to reduce the workweek from 40-hours down to 32-hours in an effort to create a more “healthy, creative, and sustainable” work environment. And they will be doing this without changing any salaries or other working conditions for their employers.

 "This initiative is another step towards the embodiment of the studio’s values, building a healthy, creative, and sustainable work environment for our employees," studio head David Anfossi writes in the company's blog. "The idea is not to condense the working hours into four days, but rather to review our ways of doing things and our quality time invested, with the aim of working better!"

We’ve had the five-day/8-hour per day workweek for well over a hundred years now. It’s about time we made serious efforts towards reducing our workload. We don’t need to work 8 hours every Monday to Friday anymore. There is absolutely no value in doing that. This is something that is absolutely essential for employees if they want to create a healthy, flexible, and attractive workplace. Let’s hope more companies will follow suit!

Would you also like to work 4-days per week while keeping the same benefits as you do today?

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On 10/11/2021 at 5:47 PM, Sanjo said:

A 4 day weekend would be the best option IMHO

Yes, that would work for me as well. 😁

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